using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

public class DoubleBlurVolume : VolumeComponent  , IPostProcessComponent
{
    
    
    public BoolParameter ActiveOn = new BoolParameter(false, true);
    
    public ClampedFloatParameter BlurIntensity = new ClampedFloatParameter(1f, 0f, 1f, false);
    public ClampedFloatParameter BlurRadius = new ClampedFloatParameter(1f, 0f, 5f, false);
    public ClampedIntParameter scaleNum = new (3, 1, 6, false);
    
    public bool IsActive()
    {
        return ActiveOn.value;
    }

    public bool IsTileCompatible()
    {
        return true;
    }
}
